Labs / Physics
Energy Skate Park
Drag the skater to drop it from any height, then pull the track nodes to sculpt hills, dips, and ramps. The stacked bar splits the skater's energy into kinetic, potential, and heat — and unless friction bleeds it away, the whole bar never changes height.
KE 0 JPE 0 Jv 0.0 m/sh 0.00 m
What to try
- Drop the skater high on one side. Does it ever climb higher than where it started?
- Where along the track is the skater fastest, and how does the bar look at that spot?
- Turn on friction. Where does the missing kinetic and potential energy actually go?
- Build a hill taller than your drop height. Can the skater get over it, or does it turn back?
- Make the skater heavier. Does a bigger mass reach the bottom of the valley any faster?