Labs / Mathematics
Mathematics
Numbers, shapes, and change you can bend, plot, and play with.
Sieve of Eratosthenes
Cross out multiples and reveal the primes.
Open →Prime Factorization
Break any number down to its prime building blocks.
Open →Euclid's Algorithm
Tile a rectangle with squares to find the GCD.
Open →Modular Arithmetic
Wrap numbers around a clock and watch them cycle.
Open →Equation Balance
Keep the scale level to solve for x.
Open →Quadratic Explorer
Bend a parabola with a, h, and k.
Open →Polynomial Playground
Drag roots and watch the curve reshape.
Open →Systems of Equations
Slide two lines until they cross.
Open →Graph Transformer
Shift, stretch, and flip a parent function.
Open →Composition Machine
Pipe x through two functions in a row.
Open →Slicing the Cone
Tilt a plane through a cone to carve conics.
Open →Distance & Locus
Trace every point a fixed distance away.
Open →Unit Circle Unwrapped
Spin the angle and unroll the sine wave.
Open →Triangle Solver
Drag the corners and solve every side and angle.
Open →Fourier Epicycles
Stack spinning circles to draw any wave.
Open →Slope of a Curve
Shrink a secant line into the tangent.
Open →Riemann Sums
Fill the area under a curve with rectangles.
Open →Slope Fields
Drop a point and let the field steer a curve.
Open →Taylor Series
Add terms until the polynomial hugs the curve.
Open →Galton Board
Drop balls through pegs into a bell curve.
Open →Law of Large Numbers
Roll thousands of dice toward the true average.
Open →Least Squares Fit
Drag a line to minimize the squared errors.
Open →Monty Hall
Switch or stay, then watch the odds prove it.
Open →Central Limit Theorem
Average samples until any shape turns normal.
Open →Matrix Transformations
Warp the grid with a 2x2 matrix.
Open →Vector Playground
Add arrows and probe their dot product.
Open →Eigenvectors
Find the arrows a matrix won't rotate.
Open →Mandelbrot Explorer
Zoom into infinite detail at the set's edge.
Open →Pascal's Triangle
Build the triangle and count every path.
Open →Complex Plane
Multiply numbers to rotate and scale arrows.
Open →Linear Equations
Drag slope and intercept to shape a line and solve it
Open →Solving Linear Systems
Row-reduce a matrix step by step to solve a system
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